![]() It’s worth the trade off.įighting a group of enemies while everyone stumbles around with their pathing trying to get in the perfect position to attack can make even a low level battle take longer than needed. This unfortunately makes the battles less engaging as the only timed inputs you’ll need to do are for defense. Thankfully they added an option to turn off offensive inputs so you’ll get the crit bonus every time without the need to hit the buttons. Missing the timing on attacks will severely impact the effectiveness of the attack and for people with poor timing (like myself) this can be frustrating. I got a real Paper Mario vibe, with each special attack forcing you to hit inputs when attacking or defending to boost each. Each enemy has different weaknesses but keeping track of them with no on screen prompts is more frustrating than useful. If Ichiban happens to be near an object he can use to attack with you’ll get a custom animation and a damage bonus but without being able to manually position your character you’ll need to pay attention to when the guy you’re fighting decides they’ll wander over towards a usable object. Characters move around the field of their own accord which can affect the area attacks you can do and with no options to manually position your characters often you’ll have them walk in to a busy street or get attacked by someone that just happened to wander in the way. While on the surface the battles are simple enough being turn based it mimics the battle system of Dragon Quest perfectly. The battles themselves are where the RPG mechanics both shine and stumble. The sheer amount of grinding feels overwhelming and the more it stacks on the less inclined I am to want to engage with it. Not to mention the non core gameplay systems like the Dragon Kart or Business Manager games that have their own leveling or crafting mechanics associated.Weapons & Armor (A crafting system for creating and upgrading weapons you’ll need to collect ingredients to use).Each job requires a different weapon type to be viable just for base damage.Job level (each job has a separate leveling system per character, per job, with about 40 levels per job, with about 10 jobs per character).Here’s just a taste of the things you’ll need to level up independently of each other: Yakuza: Like a Dragon has a huge emphasis on grinding Ichiban and crew have multiple experience meters they’ll need to track and make use of throughout the game. Each enemy has weaknesses to exploit that should be able to help you during battle, but as there is no on screen way to quickly remember these weaknesses you’re left to try and recall what each enemy type is weak to every battle. The range on battle triggers is so wide that you can be all the way down the street and if an enemy so much as catches a glimpse of you you’re in a fight that takes forever to complete. I find myself taking alternate paths just to avoid battles. Thankfully the fee for fast travel is not expensive as getting around the city quickly is needed since the enemy encounter rate feels way too high. I find myself relying on the fast travel points to hastily get from one side to the other. The map feels about 5 times bigger than Kamurocho but with a larger map getting around the city sometimes just becomes a slog. Be sure to keep a look out for my full review coming in a few days.įor the majority of my game so far I’ve been exploring the new open world of Yokohama. ![]() ![]() Some of these impressions may change the deeper I make it in. I’ve hit Chapter 7 so most, if not all, systems are now open to me. It’s a fun old school RPG with too much grinding and systems that are at times overwhelming, and detrimental, to the gameplay. So here’s my current impressions of Yakuza: Like a Dragon: Yakuza: Like a Dragon is a slow burn and trying to squeeze the full gameplay experience out of it in such a short amount of time is unfair to the game and, with my schedule, impossible. With the game clocking in at around 60-80 hours I’ve decided instead of killing myself trying to get a review ready for today I’d just talk about my experience with the first 6 chapters. With Yakuza: Like a Dragon out in just a few days (November 10th 2020) SEGA provided us with an early look at the game for review. ![]()
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